Not gonna lie, the aesthetic here is really cool. Your Very Own Nexomon Legend is About to Unfold! And, most importantly, be more confident in yourselves, guys! This story could have been really cool had the writers spent less time going, “haha, this is a video game,” and more time developing Nexomon lore. In games like these, it’s important to use humor sparingly and to be clever about it when you do. Stuff like this gets really old, really fast, and constantly breaking the fourth wall makes it difficult to stay immersed. Nexomon: Extinction‘s idea of humor, on the other hand, revolves around either breaking the fourth wall-usually in an attempt to make fun of itself-or by making people act uncharacteristically stupid. It’s self-contained and typically stays within the meta. But the humor in Pokémon is handled differently. There are plenty of humorous scenes and Easter Eggs in Pokémon (remember Elesa’s book full of movie-related Pokémon puns in Gen V?). I’m not saying that it shouldn’t have funny moments. Nexomon: Extinction’s writing is the video game script version of a socially awkward kid who desperately wants to make friends but only tells self-deprecating jokes because he’s worried that everyone secretly hates them and wants to beat them to the punch in case they actually do. Unfortunately, I can’t give the same kind of praise when it comes to the way that the story is actually written. On top of that, Extinction makes the world feel desolate and broken without feeling the need to make it scary or overly threatening. A post-apocalyptic monster-collecting game where the world is in shambles because of the very creatures that you’re trying to collect is really cool. I genuinely like the premise of Nexomon: Extinction. Oh, and you’re also apparently the Chosen One. The game begins with you, an orphan, and several of your orphaned compatriots being welcomed into the official Nexomon Guild in hopes of turning you into the next generation of great Nexomon Tamers so that you, in turn, may help fight to keep humanity alive. Terrifyingly powerful Nexomon known as Tyrants have been tearing the world asunder for far too long-each attempting to crown themselves as the new King of Monsters-destroying most of the human settlements and sending wild Nexomon into a panic which, in turn, harms humanity even more. Nexomon: Extinction takes place in a world ravaged by constant warring between humans and the creatures which they once happily collected. There’s no cookie-cutter story about collecting badges in a picturesque world. Man, this blows that whole thing with Professor Birch out of the water.ĭespite having absorbed so much of its source material into itself, Nexomon: Extinction‘s story is surprisingly original. So, for this review, and this review only, I present to you critical my analysis of Nexomon: Extinction and its heavy paralleling of the Pokémon franchise! Because of that, I’m going to have to switch things up-otherwise, I’d basically just be writing about a nondescript Pokémon game with a few differences here and there. There’s literally no way for me to dance around that fact. I’m not trying to be mean or overdramatic. But I can’t do that with Nexomon: Extinction. Were this any other monster-collecting game, I would probably dedicate most of my review to explaining what exactly makes it stand out at its own thing. No self-respecting monster-collecting franchise would try to blatantly rip off Pokémon and pass it off as their own franchise. Just because a game revolves around collecting monsters doesn’t mean that it’s trying to copy Pokémon. One trend that’s not so cool, though, is comparing everything to Game Freak’s magnum opus. If you’ve been a monster-collecting connoisseur as long as I have, you tend to pick up trends surrounding this little sub-genre slice of gaming heaven. And if I haven’t played it, then I’d probably still love it after doing so. I don’t care if it’s Pokémon, Yo-kai Watch, Shin Megami Tensei, or Dragon Quest Monsters if it’s a game about collecting and battling monsters, I’ve probably played it and ended up loving it. I’ve been in love with monster-collecting games for a long, long time now.
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